The PLAY project ran from 2010 to 2013. Please see Highlights from PLAY and publications for our results.
PLAY will revolutionize the way People, Things and Services will cooperate and coexist in the Future Internet, by introducing ubiquity in the communication and proactivity in handling large scale distributed environments.
PLAY develops and validates an elastic and reliable architecture for dynamic and complex, event-driven interaction in large highly distributed and heterogeneous service systems. Such an architecture will enable ubiquitous exchange of information between heterogeneous services, providing the possibilities to adapt and personalize their execution, resulting in the so-called situational-driven process adaptivity.
Paul is a businessman who has been flying from Paris to New York. He used the entertainment service on board, but hasn't finished watching the movie before the landing. Two hours later he is entering his room in the downtown hotel he booked earlier and wow: the room entertainment service is ready to PLAY the movie Paul was watching in the plane – of course only the unfinished part.
Participants in PLAY project: